Dracula

Kamen Rider Dracula is one of the Kamen Riders in the fanfictional series Kamen Rider: Vampire King.

Bram Stoker
You all may have heard of Bram Stoker, the author of the story of Dracula. But you didn't know that Bram also fought the Fangires by using his own story to become Kamen Rider Dracula. Before he & his companion, Batholomew II, died, he passed down his powers to Batholomew's son, Batholomew III, so that it may be passed down to a later generation. This happens when Bram's descendent, Scott, finds Batholomew III, who gives him the ability to become Kamen Rider Vampire King.

Bram & Batholomew II are soon ressurected to help his descendents, Scott & Miles, & their good friend William.

Rider Statistics
Dracula only appears to have one form, similar to that of Vampire King Emperor Form in black & red. However, Dracula does not require the use of a being such as Tatsulot to achieve this form, & has no chains on his body as Vampire King needs to control his power. As Dracula, Bram has access to an unlimited potential of power that is hindered within his successor such as telekinesis & the use of the Vampire King insignia as a weapon.
 * Rider Height: 205cm
 * Rider Weight: 112kg
 * Ability perimeters
 * Punching power: 20 t.
 * Usual kicking power: 35 t.
 * Maximum jump height: 250 m.
 * Maximum running speed: 100 m. per 1.2 sec.

Dracula Belt
The Dracula Belt is Bram's means of transforming into Dracula. Similar to how Vampire King transforms, Bram has Batholomew the 2nd bite him, & then perch upside down on the Power Roost of the belt's Dark Vabuckle to complete the transformation, separating from the belt when certain conditions demand for it like Fuestle-blowing. The Dracula Belt also has six Fueslots to hold the six Fuestles.

Fuestles
Like Vampire King, Dracula accesses his arsenal through whistles on his belt called Fuestles, which he gives to Batholomew the 2nd to blow into to evoke a power-up. Compared to Vampire King's Fuestles, his predecessor's emit at a lower pitch.
 * Dark Wake Up Fuestle: The Dark Wake Up Fuestle allows Dracula to perform one of three finishing moves depending on the frequency.
 * Darkness Shadow Crash: Referred to by Batholomew the 2nd as "Wake Up One," the Darkness Shadow Crash is a punch with the force of 65t. When performed, day turns into night with blood red fog. Dracula then does a flying punch with his right arm.
 * King's Burst End: Referred to by Batholomew the 2nd as "Wake Up Two," the King's Burst End is an Emperor Moon Break-style kick with the force of 180t & green energy blades.
 * King's World End: Referred to by Batholomew the 2nd as "Wake Up Three," a self-destructing attack with an unknown level of destructive power. As the name implies, it can destroy everyone nearby.
 * Werewolf-Seal Fuestle: This Fuestle seals Werewolf by emitting a continuous sound, creating an energy sphere that captures Werewolf & converts him into the Werewolf Saber.
 * Merboy-Seal Fuestle: This Fuestle seals Merboy by emitting a continuous sound, creating a energy sphere that captures Merboy & converts him into the Merboy Magnum.
 * Frankenstein-Seal Fuestle: This Fuestle seals Frankenstein by emitting a continuous sound, creating a energy sphere that captures Frankenstein & converts him into the Frankenstein Hammer.