Carddass Judgement

Carddass Judgement is a tactical role-playing video game released for the Game Boy Advance by Banpresto released on September 15, 2005.

Banpresto Originals

 * Touya Shiun is an ordinary 17-year-old high-school student, with a straight sense of justice, but nevertheless, a coward, and not the type to act on chance. At first, he is pushed by his partners to fight, even though reluctantly, he feels he cannot be trusted. As the story progresses, Touya begins to fight on his own will.
 * Calvina Coulange is a 22-year-old former Alliance Space Forces Second Lieutenant pilot. During her days at the military, her superior piloting skills earns her the nickname "White Lynx" among her peers. After graduation, she becomes a contract employee at the moon branch of the Ashalley Kreutzer Corporation. As part of the weapons development section, she serves as the appraisal to the newly developed mobile weapon and is assigned as the instructor to the pilots. However, two months before Judgement's story begins, the branch is destroyed by an unknown enemy attack. All developmental data, mecha, staff and equipment are lost. Though seriously injured, Calvina is the sole survivor of the incident. Once a cheerful girl, the incident has left her reserved and quiet.
 * Katia Grineal tends to be quiet and emotionally stable, but is rather stubborn, and confronts the protagonist several times. She tends to speak seriously and proposes to do the most daring and dangerous things. Among the three co-pilots, she appears to be the eldest, and the leader among them.
 * Festenia Muse, though extremely bad-mouthed, is a very cheerful girl. Occasionally addressed as "Tenia", she loves to tease other people to test out their reactions. On the other hand, she tries to overcome her insecurity of others with her cheerfulness and carries an enormous appetite.
 * Melua Melna Meia lacks self-insistency, but is unpredictable, yet intelligent. Melua is always the one to stop any argument between Katia and Tenia and will resort to tears if the fight is not resolved. However, out of the three, she is perhaps the most emotionally stable and loves all kind of sweets, especially chocolate.

AIC
Hades Project Zeorymer
 * Masato Akitsu

Ashi Productions
Dancouga - Super Beast Machine God
 * Shinobu Fujiwara
 * Sara Yuki
 * Masato Shikibu
 * Ryo Shiba
 * Alan Igor

Bones
Fullmetal Alchemist
 * Edward Elric
 * Alphonse Elric
 * Roy Mustang
 * Riza Hawkeye
 * Alex Louis Armstrong
 * Winry Rockbell (NPC)
 * King Bradley/Pride (NPC)
 * Envy (NPC)
 * Wrath (NPC)
 * Sloth (NPC)
 * Greed (NPC)
 * Gluttony (NPC)
 * Lust (NPC)
 * Dante (NPC)

Shin-Li Animation
Doraemon
 * Doraemon

Sunrise
Blue Comet SPT Layzner Chōdenji Machine Voltes V Chōdenji Robo Combattler V Mobile Fighter G Gundam
 * Eiji Asuka
 * David Rutherford
 * Roanne Demitrich
 * Simone Reflann
 * Ahmos Gale
 * Julia Asuka
 * Hiyoshi Go
 * Ippei Mine
 * Megumi Oka
 * Daijiro Go
 * Ken'ichi Go
 * Prince Heinell (NPC)
 * Hyouma Aoi
 * Juuzou Naniwa
 * Daisaku Nishikawa
 * Chizuru Nanbara
 * Kosuke Kita
 * Domon Kasshu
 * Chibodee Crocket
 * Sai Saici
 * George De Sand
 * Argo Gulskii
 * Allenby Beardsley
 * Rain Mikamura
 * Master Asia (NPC)

Toei
Kamen Rider

Tsuburaya Productions
Ultra Series
 * Ultraman Noa
 * Ultraman Next
 * Ultraman Nexus

Xebec
Martian Successor Nadesico
 * Akito Tenkawa
 * Gai Daigoji
 * Ryoko Subaru
 * Izumi Maki
 * Hikaru Amano
 * Nagare Akatsuki
 * Yurika Misumaru
 * Ruri Hoshino

Gameplay
Judgement features several systems used in previous games, as well as new ones. They include:
 * Favorite Series - First introduced in Carddass MX, this system allows players to increase the number of possible upgrade steps for chosen units and increases the amount of experience points and credits one can earn. Unlike MX, three series can be chosen at once and an additional three during subsequent replays, until every series have been chosen. Also, bonus level are variable depends on the series, series that have more units or bigger contribution to the story receives less bonus than series having fewer units.
 * Relationship Bonuses - First introduced in Carddass F/F Final, units earn better dodging and attacking stats by standing adjacent to a character they are emotionally attached with, usually from the same series. This is determined by either blue orbs (friendship) or hearts (attraction).
 * Unit Switching - A new system, whenever a unit docks with any battleship, it has the option of switching out with another unit not initially sortied. However, the number of times this is possible for a battleship can be upgraded to a maximum of three.
 * BGM Change - First introduced in Carddass Alpha 3: To the End of the Galaxy, players can switch a playable character's theme song with another, allowing almost any song to play for a given unit. Songs for some special attacks will always override the chosen music.
 * Replay Bonuses - Upon completion of a playthrough, starting another run of the game using previously completed data allows the player to choose the protagonist's set of "Spirit Commands", character abilities akin to magic spell cards. Points allocated to character stats are kept, including unit and weapon upgrades on subsequent replays.
 * Fully Animated Sprites - Attacks are now fully animated instead of just one sprite.