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Miko Aiba Damage

Slope is the rigid when Myself beats an attack that does not blow to Enemy and receives Damage.

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State that is solidified at Ground even if it receives damage. Many Continuous Skills are established by Hitting another Attack during this time (Pursuit). In some series, such as The King of Fighters, you may be able to decide on Command Throwing. Also, Continuous Skill attacking on bouncy state is called Air Combo. Among the Skills, there are things such as "forced fight and judgment" (also called "forced stand up"), etc., which even if Enemy is squeezed, they are forced to stand and get off if they hit Hit. In this case, you can create Continuous Skills without worrying about Enemy's position.

For example…[]